For this assignment we had to augment a surface or space using projection mapping, and give it some sort of interaction. I chose to use the animated Play-Doh Man gif I created last week, and map him onto a white desk chair so it would look like he was sitting on it.
I used a MovieTexture on a plane in Unity and syphoned the output to MadMapper using Funnel. I keystoned the projection to the chair, making sure his arms don’t go off the sides when he is flailing them. The interaction is a simple one: Space bar makes him stop and go. This allows the user to transform Play-Doh Man from ball to man and back again at will.
Here is a video of the results: